We Want Your Brains!
Whenever we set out to make a game, we ask ourselves two really basic questions: "Why are we doing this?", and "How do we define success?" So why are we making a sequel to The Ur-Quan Masters? The short answer is "we want to". The more complex answer is that we find ourselves in the joyful position of doing things our own way. Our definition of success is simply to create a sequel that you will love - but of course that's far from simple. That's where your brains and our doing things our own way come in. We are going to try an experiment! We are going to engage the fan community's collective brainpower to help us figure out some of the of the most interesting, most important questions for UQM2.
Our current plan is, each week, to highlight a few questions at https://reddit.com/r/uqm2 and have a dialogue about certain aspects of the game. We'll be checking in mid-week with our own thoughts, and each week we will likely close the old questions, highlight our current thinking based on the discussion, and ask new questions. We'd like to let the community determine questions to discuss as well, so we will even be open to asking questions you'd like us to ask. This subreddit will strictly be for our Q&A format. This process is experimental, so we will almost certainly change and improve how things work over time as we learn together.